Posts Tagged ‘2K Marin’
Jordan Thomas first came to our attention with Thief: Deadly Shadows where he co-designed the Cradle with Randy Smith. Next he was on Bioshock, with his fingerprints over all Fort Frolic. Then, he stepped up to Creative Director at 2k Marin with Bioshock 2. He’s highly verbal, scarily optimistic and wants to talk to you about the Immersive Sim as an Anti-genre, the death of seriousness and the growth of snark, Thomas Moore Utopian fiction and what Ion Storm Austin ..read the full article

Bioshock 2 is to get single-player DLC next month, and it’s going to cost 400 Microsoft Points, which I think is about £3.50 in real money? Anyway, the new content is going to feature six new maps of Little-Sister-defending scenarios, a trailer for which I’ve posted below. It’s going to come with its own set of achievement and unlockable gumpf, but perhaps the most interesting element in 2K Games’ announcement is this: “This is just the beginning. More single-player content ..read the full article
Around four months ago, I flew to San Francisco to see XCOM, 2K Marin/Australia’s remake of my favourite-ever videogame. Where once it was a turn-based strategy game, now it’s a first-person shooter. This upset one or two people. All that time, I’ve had to be quiet, despite my previews appearing in PC Gamer and Official Xbox Magazine UK – games publishers, I love you, but your print/online emargo split is just dark-ages idiocy.
Now, at frigging last, I can talk about ..read the full article

Cult Of Rapture has some details on the forthcoming extras:
The Rapture Metro Pack is coming soon for Xbox 360, PS3, and Games for Windows Live for 800 MS Point or $9.99. The pack includes six brand new maps including areas rebuilt from the single-player game for MP modes. We also have three new achievements and trophies and have added the Rebirth Feature for players who have reached Rank 50 – using Rebirth, you can rank your character down to Rank ..read the full article
Yeah, you heard me. X-COM, the game to end all games, is finally getting its long-rumoured remake/sequel. [Boom. Internet explodes.] Wahoo, basically. Yes, it is indeed a first-person shooter – it is extraordinarily sad to wave away X-COM’s traditional genre, but c’mon, did you really think a AAA title in 2010 (or 11, or whenever it ends up being released) was going to be a turn-based strategy game? Let’s wait and see where they take it, at least. Contrary to ..read the full article
That was supposed to sound like a nice little rhyme. Alas, it just comes across as a really boring, proasic headline instead. Sigh. I’m no poet. Anyway, the point is that the promised widescreen patch for Bioshock 2 has been is due tomorrow (at 2AM PST), and will address the returning BS1 oversight/disagreement/confusion that the field of view remained at 4:3 settings even when played in 16:10. Just writing that turns my brain to mush, as it makes me feel ..read the full article
The DRM sucks. It really does. Only… I can’t comment on exactly how sucky it is because this an opinion based on the 360 version of the game. I know! I played it on a gamepad and everything! I’ll be handing in my PC4EVA badge and gun momentarily, but before that it seemed wise to at least write up my experiences. 360 is what we had access to for review, and, while largely speaking (based upon the differences between BS1 ..read the full article
Okay. Let’s keep this just the facts, as everyone knows what they mean. The tech specs for Bioshock 2 are out. They’re reasonable enough. There’s also some fun DRM. Online verification via SecuRom, with an install limit (15 machines, admittedly). To save the game or play online, you need to be logged into Games for Window Live. This still applies on Steam – so SecuRom and Games For Windows Live are needed in addition to the Steam client. Hmm.
Comments thread… ..read the full article
Happy change of two calendar digits, younglings! While I attempt to warm up my brain farm, let me distract you by throwing my aforementioned leftovers from my recent interview with Bioshock 2’s Jordan Thomas and Melissa Miller at you. They’ll only go to waste otherwise, which would prolong my inevitable torment in Writer Hell. Read on for their thoughts on heading up a new studio and why they don’t think the game’s divisive multiplayer is throwaway… (more…)
Related stories: New Tonic: Reverberations ..read the full article

As we’ve mentioned a number of times previously, Bioshock 2 will feature multiplayer. A new video of that mode has been released unto the internet today, and we’ve posted it below for your delectation. As you might expect, it demonstrates a number of the in-game powers, the barks of your freakish gene-splicing characters, their weapons, and the rather splendid Art Deco environments that all the murderin’ is going to take place in. It’s an odd addition to the game, however, ..read the full article

Eurogamer editor Tom “Tom Bramwell” Bramwell has been delving into Bioshock 2, and – following a trip to 2K Marin – he’s been kind enough to unload some of his head-meat into our blog. Read on for hot diggity.
Hello, Role-Playing Shooters! Remember BioShock? They’re making another one. Seeing as I’m a bit of a regular in Rapture, Jim asked me if I’d be willing to write something about it on my next trip to the surface, and I said I’d ..read the full article

2K Games have released another trailer, via CVG, for Bioshock 2, this time narrated by a lady who is, presumably, the person who appears in a clever twist/cutscene about three-quarters of the way through the game. Or Shodan Under The Sea? Hmm, perhaps, but I guess it’s all a matter of philosophy, as we’ll no doubt find out soon. Anyway, go watch the action – for it is actiony – in the video-bathysphere below. (...)Read the rest of Dicey Underwater Choices: ..read the full article







