Do You Feel Guilty Ditching An LFG PUG?
With the upgrade of the Dungeon Tool for regular 5-player instances, increasing the pool of potential PUGmates you'll be assigned to because of the cross-realm battlegroups being included, I'd love to hear from everyone else your opinion about ditching PUG parties with little or no warning.
Fact: PUG Ditchers Used To Be More Annoying Than They Are Today
Not to say that I think people should feel free to ditch groups they got into and have progressed part way through the instance with, but I definitely think with the cross-realm LFG, there's a lot more flexibility than there used to be.
It used to KILL a group when the Tank or Healer would leave, especially when it comes to Heroics and having already completed one of the bosses in the instance. DPS has always been easier to replace, but there have been times where that wasn't possible either, so the loss of a DPS in the group killed the party, too.
But now any role can be replaced rather quickly and easily with just a little bit of patience.
Do You Commit To Stay For The Whole Instance?
I was listening to a podcast the other day (unfortunately I don't remember which one) and the hosts were talking about the new Dungeon Tool and how great it was, and about the types of parties they had been assigned to in terms of class balance and ultimate ability to quickly complete an instance.
One of the podcasters spoke strongly about his opinion regarding the quality of player who will leave a dungeon instance in the middle. He went so far as to say that if you could not finish an instance, then don't start it, because you're "screwing" the other four people in your group if you leave.
What do you think? Is it really a big deal to ditch PUGs these days?
And do you feel GUILTY when you leave, even if you know they'll likely find a replacement quickly?
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