January 27th, 2012
Social? Sounds dubious to me.

Have you ever met a person? EW! People are hairy, covered in limbs, and sometimes they try to talk to you about taxes. Dreadful. But fortunately, thanks to the latest technology created by RPS Laboratories Incorporated, we’ve invented the perfect way to meet actual real people who never talk to you about taxes! (The are still hairy and limby – we’re working on that.) It’s the RPS Social Club, and it’s meeting tomorrow! To be a part of this, it’s ..read the full article


January 27th, 2012

In a word, simplicity. There’s something to be said about a game where the characters have only five abilities, one being passive, yet still provide layers of complexity and strategy.

The reason League of Legends is able to accomplish this is through their skill trees, rune system and item store, which allow players to completely customize each character without adding additional abilities. While players can spend hours tweaking their stats, when they get into the actual game it becomes very simple.

When comparing it ..read the full article


January 27th, 2012
This is a moderate amount of explosions

You may remember Pineapple Smash Crew as the game that reminded us of Alien Breed, Cannon Fodder and other fun things. It was our pick of the indie games at the Eurogamer Expo last year and today Rich Edwards sends news that all the explodey jollity is coming to Steam on February 2nd, with a Desura release also in the works. For more of our thoughts on the game and an interview with Rich click here, or watch the trailer ..read the full article


January 27th, 2012

Game Update 1.1 not only brought a new Flashpoint into Star Was: The Old Republic, it also allowed Bioware to respond to player concerns regarding PvP by placing level 50 characters into their own bracket for warzones.

For the most part the bolster system did a good job of levelling the playing field in warzones however it did not account for the expertise stat found on level 50 PvP gear. Higher level players already had access to a complete skill tree and set ..read the full article


January 27th, 2012
This ain't Jimmyz.

If only Monaco Is Mine was being developed at the pace this video demonstrated. We’d all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you’re about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you’re chicken. Buckaww! (more…)


January 27th, 2012
Nope. Still not got a clue.

Is it a puzzle game? Is it a platformer? Why PixelJunk Eden is a bit of both, even if it hides it under the sort of abstract silliness that makes it impossible to describe in a precis. I’ve rewritten this intro three times already, and still haven’t managed to fully understand what the hell you do. (more…)


January 27th, 2012
Pew pew, dead!

Bioware’s white-hot marketing plasma has congealed into a glistening multiplayer combat trailer for Mass Effect 3, which you can see below. In the excitable two-minute sequence, Super-Shep and his surprisingly humanoid alien friends get stuck into a good old clobberin’ session. There are quite a few explosions, and the footage is basically designed to show how while one player is shooting the enemy, another can be stabbing it, or blasting it with a grenade, or using their mutant brain energies ..read the full article


January 27th, 2012
The cannibalistic corpses of your dead neighbours and friends are hilarious

Cooperative zombie defence game Dead Block hit XBLARGH and PSN last summer and has only just managed to burst through the barricades previously holding it back from a PC release. There are no towers, this being ’50s small town America it’s mostly diners, motels and hair grease. but there’s plenty of defending to be done. Rather than pointing and clicking to place turrets, players control one of three characters, rushing about, hammering boards across openings and planting traps. Zombies must ..read the full article


January 27th, 2012
Boring old non-companion cube.

You, there! Does your t-shirt say ‘I Love Portal, Especially Mods’? And is that a giant foam handheld Portal device? Say, aren’t you the chap who runs pleasemakemoreportalsmodes.com? Didn’t you name your twin sons ‘Blue’ and ‘Orange’? Is that a map to Erik Wolpaw’s house in your back pocket? Nope? I was wrong on all counts. Well this is horribly awkward. You’ve never even heard of Portal, and you’re now calling the police. Fine: I’ll just have to find someone ..read the full article


January 27th, 2012

There’s a road running through this week’s column, a road clogged with nervy Sherman tanks and alarmed Lada saloons. The Shermans are on edge because every so often one of their number is struck by something swift, cylindrical and quite, quite deadly. The Ladas are alarmed because every so often one of their number is struck by a Bukhanka minibus driven by an idiot. That idiot recommends you look left, right, then left again before attempting to cross the following thoroughly ..read the full article


January 27th, 2012

Our London-based agent Brendan Caldwell recently talked to the men who are responsible for the resurrection of ill-fated MMO-shooter, APB. Michael Boniface and Zak Littwin, who hail from the original Realtime Worlds team, had quite a lot to say about the current state of their project. Read on for Uzi lovin’. (more…)


January 27th, 2012
Cars like to chase a ball.

May will see the high-evolved dust-and-mud particles of a new Dirt game being thrown up onto our screens. This one is called Showdown, and is as glitzy and noisy as any off-road racing game could possibly have any right to be. As we mentioned previously Showdown is more of a spin off from the main series than a genuine sequel, and will be less focused on the traditional racing and more on destruction and the alarming things that happen with ..read the full article


January 27th, 2012

Today in our series profiling (almost) all the PC/Mac-based finalists at this year’s Independent Games Festival, we turn to wondrous freeform exploration game Proteus. Here, developer Ed Key and composer David Kanaga talk about the game’s origins, the role of music in games, quitting work to go full time on Proteus, wandering hobos and their answers to the most important question of all. (more…)


January 27th, 2012
Look at all the zombie bunnies. What do you see?

I keep waiting for the twist in the new Dead Island DLC trailer: it might be that it’s different for everyone that watches it? Did you see Australian Colonel Ryder White going mad between the all too familiar emotional tent-poles of military doctrine and love, while struggling through a tropical paradise filled with the walking dead? He’s the original’s antagonist, which is a decent idea for a story-based expansion. In my version of the trailer below, the zombie plague has ..read the full article


January 27th, 2012

Dave Perry is the sometime creator of MDK and now CEO of Gaikai, the streaming game provider. He thinks his tech is going to take over PC Gaming; because he’s got his hands on one of those Molyneux Inc. Reality Distortion Fields, he’s VERY persuasive. We caught up with him at the superbly-stimulating Cloud Gaming Summit in London to talk about Gaikai, inspiration in game design, why Battlefield games are awesome, and a few other topics that might interest you. ..read the full article


January 27th, 2012
Enhancered!

One of our favourite things about CDP was the fact that they didn’t just give up on The Witcher and move on, they redid the voice acting and the animation, as well as fixing a whole buinch of bugs with their Enhanced Edition. They’re doing something similar with The Witcher 2, although this time the changes are more substantial, with new features and content. The big features are listed below, but include a load of entirely new locations and characters, ..read the full article


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